![]() ![]() ![]() There needs to be a balance to actions in tactical games, but Capcom has thrown this concept right out the window. Crouching and going prone are also possible, though Capcom has made it so players barely get a decrease to movement speed when doing so. Movement of the game is fast, but turning in close quarters can be agonizingly slow. Players fight from an over-the-shoulder view, which switches to first person when they use iron sights. Once players get a chance to enter the fray, they will immediately be confused by the various game mechanics Capcom has thrown together in the shooter. Though the maps all manage to bring unique locations to the table, they're so tiny that players can be instantly killed upon spawn, which is a frustrating experience. The maps are set to a very small scale to increase the pace of gameplay between the 6 players and a never-ending stream of zombies. Multiplayer throws players into one of two 3-vs-3 modes: one-life deathmatch, and an objective-based mode that swaps objectives every round. It's a neat concept that we really enjoyed, but the rest of the game sucks out all the entertaining potential this idea brought to the table. If it gets damaged by a stray enemy bullet, zombies will be able to detect the player and make things much more difficult for them. Players can put patches on their helmet, change their outfit colors, and even put a logo on their jammer, one of the most interesting additions in the game.Įach player is equipped with one jammer, and it makes them invisible to the undead hordes which litter each map. The first thing players will be able to do is customize their soldier, and Capcom gives plenty of options here. Players are free to decorate their soldiers as they see fit, and will unlock more customization options as they rank up in multiplayer and accomplish more tasks. To be fair, things start off well for the game. The plot more or less stops there, and Umbrella Corps immediately throws players into the action - which, as we discovered, is a mixed bag of confusing gameplay mechanics. The game puts players in the roles of trained mercenaries hired by various corporations, each of which are attempting to steal research from the now defunct Umbrella Corporation. Read on to see if it does the franchise justice.Ĭapcom announced that it would be producing a multiplayer Resident Evil spinoff game almost a year ago, and judgment day has come for Umbrella Corps. Capcom's latest spinoff to the Resident Evil franchise is a competitive multiplayer shoot named Umbrella Corps. ![]()
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